How to Code

At Nearsoft, we believe training the software community outside our wall is a win/win. That’s why we invest in creating guides, setting up workshops, and spreading what our software

Annotation Magic with Mockito: InjectMocks

If you are not testing your code, you are just creating garbage. To avoid this we require a way to generate mocks for our classes to test our code.

Mockito is a simple, yet elegant way to inject mocks into your code without making a mess of it.

Read on to know how you can do this.

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How to Install Packages in Atom

Atom is a text editor hackable to its core. It allows you to modify and add functionality to better fit your needs.

Yeah, OK, but what does it mean to be a hackable editor?

Atom has a bunch of people contributing to it on github, so don’t hesitate to lend a hand!

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How to Make Easy Voxel Art for Unity

Voxel art is like pixel art but in 3D. Instead of having flat pixels, as in a 2D canvas, you add 3D units to the space. These 3D units are commonly small enough and always the same size.

This is about how to get started with voxel art to use with Unity.

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How to Center Your Content with Materialize

I have been doing web development for a number of years and always battled to center my content vertically. Now, with Materialize, it’s a breeze.

Here is how to do it.

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Aspect Oriented Programing (AOP) in .NET Core and C# using AutoFac and DynamicProxy

I implemented AOP in .NET Core 2. I’m starting to love the idea of transferring my programming skills in .NET to all platforms.

Here’s how I was able to apply on Mac the same ole’ techniques I’m used to on MS Windows.

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