15 posts.
by Carlos Ponce.
Travel experiences are unique for each human being. What’s fun or enjoyable to me, might not be so for you.
There is a lot of travel data out there that’s already hard at work. However, there’s a lot more information that tells of the subjective experience of travelers. Unfortunately, much of this is not yet digitally accessible
If you are not figuring out how access to this information, then your product will become become irrelevant.
by Hugo Ortiz.
I recently learned about FRP, or Functional Reactive Programming. In frontend web development, two of the most popular tools for FRP are RxJS and the Observable Pattern.
Keep reading to learn more about this topic and to start applying it.
by Sandra Vazquez.
Technology plays a big role in the evolution of the Travel Industry. Now, the way travelers plan, purchase and travel is a challenge for travel companies.
There are many aspects you need to consider to get ahead of the game. Paying attention to your customer, their needs and motivations is a starting point.
As companies grow it is very important to design processes that allows you to keep a user-centered approach when developing solutions.
In this episode of the People & Business podcast we had the opportunity to talk to Bruce Nealson, VP of Design at Sabre. He shared his thoughts on the main user experience challenges companies in the travel industry face. From how to build customer-centered solutions to the technologies that will change the way we travel in the future.
by Carlos Ponce.
It’s been a whole year since I started this craziness called DojoLIVE!. Its reach has gone beyond what I had originally expected, and its scope beyond the software development realm.
The DojoLIVE! video broadcasts are now viewed by a very broad audience, ranging from interns to executives who want to interact with our sought-after speakers, business leaders, and software development celebrities.
Here’s how to become part of the DojoLIVE!
In this episode of the People & Business Podcast, we talk with Ingo Rauth, Innovation researcher and Design consultant. He shares interesting insights from his research in Design and Innovation Management of how companies can solve some of the most common challenges by developing their capability to innovate.
by Misael León.
Steven Hoober is the author of Designing Mobile Interfaces: Patterns for Interaction Design. He is also President of Design at 4ourth, a design studio focused on mobile design.
We interviewed him about mobile devices, interaction design and … thumbs.
by Misael León.
Steven Hoober is the author of Designing Mobile Interfaces: Patterns for Interaction Design. He is also President of Design at 4ourth, a design studio focused on mobile design.
We interviewed him about mobile devices, interaction design and … thumbs.
In case you missed, here’s part one of our conversation.
by Misael León.
Steven Hoober is the author of Designing Mobile Interfaces: Patterns for Interaction Design. He is also President of Design at 4ourth, a design studio focused on mobile design.
We interviewed him about mobile devices, interaction design and … thumbs.
In case you missed, here’s part one of our conversation.
by Misael León.
Steven Hoober is the author of Designing Mobile Interfaces: Patterns for Interaction Design. He is also the President of Design at 4ourth, a design studio focused on mobile design.
We interviewed him about mobile devices, interaction design and … thumbs.
This is the interactive transcript of our conversation. For the written version, you can start with part one of our conversation.
by Misael León.
Thomas Wendt is the author of Design for Dasein, Understanding the Design of Experience. His take of phenomenology and design theoretics is outstanding.
We had a chance of interviewing him on everything design. This is the transcript of the first part of our conversation.
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